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XXXX---- 3DS MAX IN DETAIL WITH V RAY ..... XXXXXX WITH ..syllabus xxxx

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From: learn3dsmax@gmail.com

Date: Thursday, November 05, 2009

Category:

Region: (hara)

Description: Description:
learn 3ds max in detail .....10 YEARS OF TEACHING EXPERIENCE ...

classes taken on the basis of
international syllabus ...( covering most of the points ).

1. basic level
2. modeling
3. animation and rendering .........
4. v-ray rendering .........
LEARN HOW TO CREATE MEDIA FILM IN 3DS MAX WITH SHARP QUALITY
and get lots of materials along with a course .....
also doing project in 3ds max finished in v-ray ,animation etc

FOR MORE DETAIL
OR MAIL-- learn3dsmax@gmail.com
mail fo rthe free demo class ....
ALSO CHECK THE SITE
http://learn3dsmaxautocadv-raymicrostation.blogspot.com/
syllabus

3D STUDIO MAX SYLLABUS
LEVEL-1 , LEVEL-2 AND LEVEL -3
LEVEL-1
Day 1
Introduction To 3ds Max
Basic setting to be made before starting
Setting the grids
Four Ports And Configuration
Unit Setup
Exercise-
Application Of Objects Like Standard Primitive
Day 2
Application Of Tools In Main Tool Bar
Selection Tools, Mirror & Snaps

Exercise
Creating Wall By Using Box Parameters
Crating Some Architectural Features Like Arc Entrances And
Day 3
Application Of Tools From Main Tool Bar
Selection Sets , Align , Layers , Render ,Material Editor
Interface For Command Panel
Create , Modify , Hierarchy , Object Categories
Tools- Array , Mirror
Exercise
• Creating Various Kinds Of Stair Case By Using Standard Primitives Exe – L- Type , C- Type , Radial , Flat
Day 4
Extended Primitives ,
Group Menu,
And Modeling Hedra, Torous Nut, Chamfer Box , Chamfer Cylinder Etc.
Modeling Of Interior Object Like Sofa , Tables , Beeds , Cupboards

Exercise
• Enating A Bed And Sofa Set With Dining Tables And Chairs.
Day 5
Parameters Modifier
Bend , Taper , Twist , Shell , Slice , Wave , Noise , Etc
Limit Effects Gizmo Center
Exercise
Creating Some Objects
Day 6
Geometrical 3d Object With Parameters
Door
Windows
Wall
Railing
Stairs
Foliages And Site Improment
Exercise
Creating One Interior By Using Default Geometrical 3d Object

Day 7
Concepts Of 2d Shapes , Line Spline Difference Between Editable
Spline And Default Shapes Brief Visualization On Arc , Rec , Ngon ,
Circle , Ellips , Helix , Text , Stares
Extrude Lathe , Loft, Boolean
Sub – Parameters Of Line 1. Vertex 2. Segments 3. Spline
Exercise
Creating Some Shapes Like-(Star, Move Mark, Rotate Mark )
Extruding Some Editable Splines
Creating 360” Circular 3d Objects By Lathe Command
Creating Single & Multiple Boolean
(Subtraction Of Doors &Windows From Walls )
Creating Single & Multiple Loft
(Modeling Of A Architectural Pillar By Using Loft)
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LEVEL-2
Day 8
Using Editable Spline
Attach & Dettach
Editing Line S By Expiring Vertex , Segments , Splines
Vertex Parameters –
(Fillet , Chamfer , Fuse , Weld , Connect , Insert,Etc)
Segment Parameters (Insert,Break,Divide,Hide ,Unhide,Etc)
Spline Parameters (Trim, Extend, Out Line Etc )

Exercise
• Creating Models Of Realing , Door , Frames , Windows , Cupbordes Of A Piller
Day 9
Creating Subtraction & 3d Objects From 2d Line S & Shapes
Aplly Morror Any Align Attach Commands On 2d Lines Changing And Converting To 3d Editable Spline Copy Of Segment And Line
Exercise
• Creating One Interior Of A Kitchen With Kitchen Cabinets Flooring And Shutters.
Day 10
Relation With Auto Cad And Line Drawing
Importing 2d Plans And 3d Blocks From AutoCAD
Exercise
Importing One Plan From AutoCAD And Creating Walls And
Day 11
PRACTICAL ON ABOVE TOPIC
Day 12
Ediable Poly And Low Poligon Modify
Convert 3d Objects To Editable Poly
Working With Vertex Edge Polygon And Elements Adding And
Exercise
• Creating One Architectural Pillar And Some Falls Projection From A 3d Objects
Day 13
Introduction To Material Textures And Maps Concepts Of Texturing And Adding Material
Introduction To Material Editor
Mapping Material Slots Adding Subestracting Maps
Color Concepts Texturing With Bitmap Files
Exercise
Application Of Materials On The Objects
Creating Colorized Material Textures For Objects
Day 14
Apply Material On Surfaces
Uvw Mapping Tiling
Diffuse Mapping And Creating New Tercouse
Bitmap Material Creating Mirror And Glosyness
Multi Material Editing Maps
Exercise
Appling Different Materials On One Surface
Creating Reflection On Objects
Creating Tiling Ranginess On Objects
Day 15
PRACTICAL ON ABOVE TOPIC
Day 16
Introduction To Lights
Universal Concepts & 3ds Max Representation
Main & Subordinate Lights
Types Of Lights
1. Omni 2.Spot 3.Directional
Exercise
Creating Lights In View Ports
Observing The Categories And Parameters Of Lights
Appling Lights With Some Objects
Day 17
Light Parameters
General Parameters(Conversion Of Lights)
Intensity And Color Attenuation
Shadow Parameters
Atmospheric Effects
Far And Near Attenution
Exercise
Appling Lights In A Interior And Creating Shadows
Creating Lights In Cones ,
Day 18
Application Of Lights In Interiors
Creating And Appling Lights On Exteriors
Creating Multiple Lights In Interiors
Appling Lights In Side Wall Corners
Getting Preview
Exercise
Brief Application Of Lights In Interiors And Exterior
Creating Previews With Lights
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LEVEL-3
Day 19
Introduction To Camera
Application And Utilities Of Camera
Brief Discussion On Camera Concepts And Getting Previews
Types Of Camera 1. Free Camera 2. Target Camera
Parameters For Cameras (Lenses And Coverage)
Exercise
Getting Previews By Camera
Creating Still Images From A Camera
Application In Interior And Exterior
Day 20
Animating Camera
Path Camera By Motion Panel
Path Constant
Exercise
Animating One Camera One Path
Getting Preview From A Camera In A Interior
And Exterior
Day 21
Concepts Of Walk Through
Frame Rate And Time Configuration For Walk







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